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Well done!  This was one of the entries I really had fun with.  Great work building a pipeline to get so many weapons and characters implemented.  And having just one weapon at a time + other support systems made it easy to pick up, and contrasted the weapons against eachother well.  The AOE ones like mini rockets and mortars felt deadly!  Also, a really good amount of content for a jam.  I really liked stomping across these big desolate landscapes looking for your objectives and taking fire.  Had a bit of that Mechwarrior 2 vibe.  Great work.

Thanks a lot for your kind words space_craft i’m glad you’ve enjoyed my game :D

Having found a workflow over the years to have quick itteration sure helped a lot, still i wish i could have added just a bit more variety to make this feel a bit more like the sequel i wished it to be, but yeah 2 weeks fly by very quickly.

When i made the first MTM, i couldn’t manage to implement good juicy feedback for impacts and explosions in the jam build, and added all this later in post. This time i made sure to have the weapons explosions and all feel really punchy from the get go with proper screenshake and that little flash effect (wich funnily enough i just learned how to make recently in a previous jam XD) and to be honest you could even say they ended up a tad OP :p

Really happy that you liked the support systems as well ! I felt like the drone could add a bit of needed support for the characters with either a weak starting weapon or very innacurate spray and pray starter weapons and it also helps a bit with shooting enemy drones, the shield i felt added a bit of an extra layer of temporary protection since i wanted to keep the “no repair pickups” element from the first game.

Haha yeah i can’t deny it even if some have different perspectives, my mech games defenitively take some inspiration from MechWarrior 2 so i’m glad if you thought the vibe shined through ^^ I also wanted these barren type of maps to sort of convey story wise how the Corpo Conglomerates would just leave all these planets as empty wastelands of industrial ruins once they can’t extract eny more resource out of it, or in this game’s particular case, rarely use said ruins on occasion as the perfect unsuspecting front for secret weapon manufacturing facilities.