Really great aesthetics and vibes. Maschinen Krieger by way of PS1. Really takes you into it's funky lil world. =)
space_craft
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That Godot lag spike when showing elements for the first time really is terrible. I really need to build a system to preload them that I can paste into future jam games. =/
Thank you so much! Yeah, all my own designs. Started as little doodles: https://space-craft.itch.io/right-to-repair/devlog/1558130/day-0-brainstorming
I had sprites for several more, and certainly a full level, but I got myself into technical issues that ate up the whole jam. Still tinkering with the project post jam tho!
Well done! This was one of the entries I really had fun with. Great work building a pipeline to get so many weapons and characters implemented. And having just one weapon at a time + other support systems made it easy to pick up, and contrasted the weapons against eachother well. The AOE ones like mini rockets and mortars felt deadly! Also, a really good amount of content for a jam. I really liked stomping across these big desolate landscapes looking for your objectives and taking fire. Had a bit of that Mechwarrior 2 vibe. Great work.
This was delightful. I'll admit I wasn't sold by the art in the thumbnail, but the moment I saw it in motion I cracked such a big smile. Really fun implementation of a little mech platformer! I liked that there's limitations on movement to give the player a mechy feel.
One tiny thing I'd suggest is visual feedback that happens right when the projectile fires, like a muzzle flash. It looks like it takes a while to come out from behind the player, making it seem delayed.
But I liked the clear sound feedback when you block, since projectiles move slow. Jump jets felt good too! You gave just the right amount of fuel to not feel stingy, nor OP. I really had fun.
I'm really impressed with what I'm seeing in terms of graphics and gameplay. Looks like a really fun lil survivor-like. Problem is, I'm getting upgrades less than a second apart from each other the whole time I play. It's so constant I actually can't get a feel for how the actual gameplay flows. (Windows 11 & Chrome)
I'm not really into Discord, even though I really do appreciate community convos. I'm intending to document my build in as many lil devlogs as I can if you wanna check out my progress: https://space-craft.itch.io/mech-jam-vii

STARS ON THE MAP IS A FROGGIN BANGER!!!
Really cute concept and cohesive look. I love how insanely full send the intro story sequence was.
I unfortunately played with touchpad, and am touchpad handicapped, so I struggled to move smoothly, but I still loved when the patters got into really fluid curves during the climaxes of the songs.
Frogsome entry.
Thank you so much! We bit off more than we could chew for the jam, and it could DEF use more content, but I'm so glad you enjoyed the vibe.
The assets are a blend of borrowed and original. I did the hero, peppers, and farm equipment in particular. Lol, hero does have a walk but you can't tell with this movement style. =)
Really appreciate you taking the time to check it out, more is definitely on the way =)
Really impressive tiny game! Love the atmosphere, minimalistic art direction, and the nature of the puzzles and challenges. I found these pleasant to work out where some block puzzly games can feel like a chore. The quick painless reset and the satisfying column animation make the trial and error enjoyable instead of punishing.


