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The game feels like it continues what was already explored in Glow of Honeydew: a story about our minds’ relationship to plants, our bodies, and a blurry family history. It turns out that they are not as concrete and transparent as we’d like, that we are vulnerable to the esoteric exploitation from Mother Nature. We believe we know everything because we live ethical, knowledgeable lives. Yet, it is a trap that we have set up by ourselves because we think we understand our adventures.

It’s a compelling game, and I think your best so far. Some great soundtrack and visuals. The ending gave me a chuckle.

Thank you. During development, I described Mammillaria as a combination of all of my works in some ways so there have been comparisons to Honeydew as well as WIILTT from last year. I really do enjoy exploring similar story structures.

Again, thank you so much Kastel. I appreciate you finding it to be the best so far ^^