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(+1)

Hi Kip

The Oculus runtime SDK used is v0.6.0.1-win and the project was built against Unity 5.1.0. We had an issue with the editor class OVRShimLoader.cs at line 52 which has a preprocessor directive checking for unity version 5.0, which we changed from:

#if (UNITY_5_0)

to:

#if (UNITY_5_0 || UNITY_5_1)

To my knowledge, this should not have affected the final build but we will continue working on this and submit an updated version soon.

Regards

I know this is an old experance but to you think you could add htc vive support for it?(with leap motion)