There is a lot of text in this game. I am unfortunately going to have to wait to play it all, slowly like it deserves, until I am done with the judging process. But I have a little feedback for you already.
I am a big fan of so-called walking simulator games like What Remains of Edith Finch and Through the Woods. You have taken this format and elevated it, by using pixel art instead of the standard 3D models. I have never experienced another designer who thought to do this, and it really works well for your theme and story. This is an intensely personal work of art, and it is every bit as eligible for Favorite Educational Game as Favorite Spiritual Game. In future, I think I will add an award category specifically for games with queer themes. That is a strong current in the submissions I've already read.
You win the new category of Favorite Digital Game. I am so impressed with your vulnerability and your deep understanding of Greek mythology. It would be very difficult for me to decide whether this game is more educational or more spiritual, there are just so many elements of both, especially for a player who doesn't share any of your marginalizations or mine. So the most logical thing to do is to create a new award category around this game. I already did that for another one: Favorite Conceptual Game.
Thank you for making a game so good, it forced me to reevaluate what this jam will be in the future. Designers like you are who I hoped to meet by running it. If you would ever be interested in collaborating on a game, I have wanted to work on a computer or mobile game for ages. My main specialization (unsurprisingly) is in narrative design, but I know enough C++ and BASIC to be able to write decent pseudocode.