there's a few combos that can trivialize the hell out of the game. First run was a winning run, because i got Flash Sale + Bulk Repackaging, the two of which essentially say "Condense all categories into one category. Then, set highest category to 0."
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Yeah, you can run out of transactions (in this version) if you have money to "cover" the total you owe. In theory it makes sense from like a "real life" kind of perspective, but in actuality as a "game" its a bit confusing. We have changed this to go more with the "numbers go up" philosophy instead to hopefully reduce confusion about win conditions. haha.
Yeah there are quite a few broken combos for sure that I had added last minute. haha. We have fixed most of them with the new version we have been working on, as well as changing many of the core mechanics to make it a more cohesive design. Being able to just chop categories is much too easy to break rather than, say, "building" categories up to reach a total. We hope our next "numbers go up" philosophy will help us reduce some of these break points, as well as make the categories actually mean something. haha.
Thanks for playing though!! We love this feedback from everyone and are making sure to fix what we can for the next update!! :D