While also one of my first ideas for this theme, to take away the ability to jump in a plattformer, I think your execution is solid, even though it's a bit on the easy site in my opinion. Mostly due to the execellent air control.
After my first successful run I noticed something, which I am sure is not intented, but which made the game quite a bit more fun, is that you can store your horizontal movement while jumping and running into obstacles. This allowed me to catapult my robot through half the level. My best try was to beat the level in only 4 jumps. (So even if not intented, i had a blast trying it :P)