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(1 edit)

the new SMW physics mode is really cool (and also kinda cursed as hell, lol) I’m wondering if using the physics from the other games instead could be a thing (imagine SMW levels with SMB1 physics. Chaos) or even a physics randomizer every level you don’t know which one you’ll get… okay that’s probably too much. Keep up the good work!

Feedback for SMW physics so far:

  • in SMB2USA, quicksand can make you move backwards at crazy speeds
  • in SMB1 and 2J, the enemy stomping height seems inconsistent (at times mario bounces off an enemy at the regular height of the original game, but at times it does respond to holding the jump button to bounce further) …and that’s about it

Yeah, SMW's physics is the main draw for me (I think that's the best feeling Mario game ever) but it absolutely is not the only physics swap planned - in fact there's an early unfinished version of SMB1's physics in the code and playing it is, in fact, pretty miserable! A physics randomizer is my end goal.

Thanks for the heads up on the physics issues, I'll keep tweaking it.

Another report on the SMW physics: it can get buggy sliding down slopes in SMB3 levels, especially sliding down into a water area