Hey! Android and other OS ports are planned for sure. Blasterball Wild could probably get ported to Godot with the same method I'm using, but I'm not a huge fan of that game so I don't think I'll be the one to do it. Blasterball 3 is a different beast entirely and would require decompilation work I'm not prepared to do, to be honest. Maybe I could recreate some of 1 or 3's features in the 2 engine, like if I ever end up including a level editor or something. We'll see.
ColPanic
3
Posts
10
Followers
3
Following
A member registered Nov 11, 2018 · View creator page →







