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ColPanic

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A member registered Nov 11, 2018 · View creator page →

Creator of

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Hey! Android and other OS ports are planned for sure. Blasterball Wild could probably get ported to Godot with the same method I'm using, but I'm not a huge fan of that game so I don't think I'll be the one to do it. Blasterball 3 is a different beast entirely and would require decompilation work I'm not prepared to do, to be honest. Maybe I could recreate some of 1 or 3's features in the 2 engine, like if I ever end up including a level editor or something. We'll see.

REAL?

Hey, nice job on the game. My one big critique is that the controls seem a little strange, I would put both jump and shoot on keys or on mouse buttons. I really like the idea behind the game and how it ties in with the theme - very novel!