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(+1)

In regards to "typing" the cards - maybe iconify the large card family - like "location"/"creature"/"resource" - and then keep the hidden subtypes - like "slave"/"fogbeing"/etc. That way you can still keep the mystery while letting the player know generally where the card could and could not go?

Also - yeah, tooltip hovers will help a lot. I kinda didn't understand what the skill icons meant. Didn't stop me really, but it would've been nice to know what the "gas mask" icon meant.

That approach makes a lot of sense. Ill see what i can do.

Also the gas mask means sentience ahaha. Its supposed to be just some anime head from the side.