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(+2)

Well done! You managed to make the player feel really big and heavy, and the music was spot on for pummeling huge kaijus! I think having impact VFX and some hitstops when attacks land would give the punches more feedback, as well as something to indicate when the player gets hit too. Overall, great work!

You're right, I was focusing on the sense of scale that I forgot about the other visual effects like hitstops or impact effects that could've made the attack feel like it really packs a punch. Thank you for your feedback!