Typo's, and locked doors and gates with no obvious triggers (along with aforementioned hard-to-see exits out of rooms. I like to put obvious tiles in my games when there's a path, since I like splitting-up my rooms, it helps keep players from getting frustrated). But I love the NES/GBC-style GFX!
Thx for da feedback, for the typos I did go back and fix some before submitting, i probably missed some sorry! As for the triggers I made it so that it's based on dialogue choices but I gt how it can be confusing. The level design probably wasn't the best when it comes to exits bt i learned a lot from this jam