Hey! I played once again!
I see you change game to be much easier, it's not bad thing but I was able to pass the game without any death of my teammate. Probably it will change in development process but for demo purposes it's a good decision.
I really like your latest changes to simplify fights with common inventory for all characters, it's a pretty great change that makes the game enjoyable!
the inventory popup after a fight could have more context like "loot after the fight" so I understand what is going on. The same goes for closing this window - button "end looting" or "continue" would be much more convenient than closing the window with X button or ESC. I imagine it's pretty obvious for you but someone else could not really understand why the window is showing.
Is there way I can equip my items? Maybe there is but I couldn't find it, if yes probably there should be button "equip" so it would be more clear.
Bestiary mechanic is really cool! great job!
In part of UI/UX the game is really polished, you should stop making it any better, just focus on core gameplay :D
What parts of the game do you like?
Fight mechanic, RPG parts of the game, UI, UX, developer of the game
What parts do you dislike?
lack of exploration, limiting RPG potential of the game.
Would you prefer if this was done as a JRPG?
Yes, but with reasonable approach. Just take what is good from JRPG without blowing up scope of the game. For sure giving player ability to explore would change the game in much better way.
Would you prefer more focus on combat such as an endless or roguelike style?
Rougelike style could be cool but it's RPG game so it could not work well together. I feel looking for some randomness could give game some more fun to play.
Something like Pokemon games - you take random fights during traveling so exploring is not boring. It's still RPG game.
Is there another style that has aspects you think would improve the game?
I think game has pretty great foundation for RPG game but still lack of excitement that should come from exploring the world and story.
I would encourage to brain storm about exploration feature for the game. it's a big change but it should open up a lot possibilities and excitement.