the spider was pretty cool, the gimmick of him being able to disable one of your dice or cards is pretty awesome
Viewing post in Roll That Dice jam comments
Naturally, I initially had much better drawings in mind, but I had to fit all the visual work into a timeframe of about three hours. As for the gameplay, the plan was to include elements such as deck-building, encounters with more enemies, adding new cards to the deck after each encounter, and dealing with a wider variety of enemy abilities; unfortunately, however, I was unable to complete all of these on time.