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I’ve started MinoH last month and it’s so good I can’t put it down! Gyah, tysm for making this game and continuing to add more!

1. How do you go about doing research for the characters cultural and mythical backgrounds? The characters are so diverse and well thought out I feel like it’d be overwhelming to do all that writing let alone research.

2. MinoH really takes advantage of the visual novel medium, a lot more than other FVNs and VNs do! Are there any programming parts of MinoH which were really difficult to do or that you’re extremely proud to have pulled off?


3. what’re asterions favorite websites 

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We usually have to set aside some time to sit down and research for each character. It's usually Kangarube and I chasing as many primary sources as we can, trying (and often failing to) talk with people from those cultures, and immersing ourselves in their literature and art.

Sometimes it's easier, sometimes it's harder. For instance, P and Storm were easy for me because I'm Brazilian and taking notes from my own culture. Khenbish was particularly difficult, it's hard doing research on Mongolia.

You might want to check out some of the other answers we provided in this Q&A, the topic of research came up sometimes.

2. The programmer who did the heavy work for the most intensive systems in the game is nanoff, I cannot credit for his work and its complexity. That said, I am proud of designing the gameplay loop (day starts with some narrative, management session, hangouts, R&D and exploration rewards, end day) and writing the content that works with said mechanics.

I'm also generally proud of how we manage all the game's variables -- we managed to squeeze a lot of complexity and variability while mostly relying on just a few narratively-relevant variables.

3. Probably some geriatric Facebook page where grandmas and grandpas post crunchy GOOD MORNING gifs everyday and exchange knitting patterns. He always says GOOD MORNING.

1: When it comes to researching particular mythical creatures for potential inclusion in the game, we always want to have at least a few solid well attested old texts about them. Sometimes it IS a little hard to find a source that works, and also provides some thematic jumping-off-points. 

2: Both Wattson and Nanoff really are the stars of actually making really good use of sprites and blocking for expressive purposes in VNs, and they really do/did a commendable job making it all feel like a real play of sorts. Sometimes it is a lot of work, and I personally have only done some rudimentary stuff with it, but those two have been wizards with really making sprite action expressive.

3: As Mino said, Asterion would have extremely grandparent tastes in internet stuff. He would with complete naive sincerity, every thursday, post Feliz Jueves!!! : r/evangelion