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(1 edit)

Welp, my run has been ruined by having too many expand grid relics. The webGL build throws a callstack error when trying to break the whole field.

I recommend using a non-recursive breaking function if that's not what you're doing (otherwise, I don't kow why it'd throw a callstack error)

I had 5 of them on Hard gambler, level 5 stage 3 with 1 shovel and 4 white flags

(+1)

Thanks for the report, should already be resolved in the next version :)