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JJ

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A member registered Nov 10, 2019 · View creator page →

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I had 5 of them on Hard gambler, level 5 stage 3 with 1 shovel and 4 white flags

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Welp, my run has been ruined by having too many expand grid relics. The webGL build throws a callstack error when trying to break the whole field.

I recommend using a non-recursive breaking function if that's not what you're doing (otherwise, I don't kow why it'd throw a callstack error)

This run pushed the web build to its limit, it just wouldn't load. I was just grabbing whatever item I didn't get yet (tho turns out I still missed a common relic and Rare consumable despite doing like 20 rerolls).

I was also just using the orb whenever the game would let me. Even turning off board animations lagged it to a crawl (probably from just how many rows there were lmao).

Will add that this was the first level on a new run, and my previous run used "Randomize owned relics", so I didn't have Hawk Eye the level before this, technically

Well that was a lie...

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I know I'm a little late in noticing this, but is level 6 meant to have a turn counter? I recall it having one in the earliest build.
Otherwise, a nice change of pace to the previous covemounts, since this one's a lot less "same solution every time" feeling, with how free code blocks can get


Yes i did do this, and yes it is a representation of my desktop

Team: tbh

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{

Made by:

           Jonathan Jay;

           Mrinank Sivakumar;

           James Pham;

           Ayi Pranayanda;

           //and 3 other people who can write their names later cause they didn't stick around (not sorry) sorry;

           Simon Gellatly;

           Jonathan Narine;

           Farhan Irani;

}

Made by:
Jonathan Jay

Mrinank Sivakumar

James Pham

Ayi Pranayanda

and 3 other people who can write their names later cause they didn't stick around (not sorry) sorry.