i actually second this. It would be very interesting take since the wolf only f***s her mouth and the slimes only use tentacles of themselves i would even suggest a sort of lust system that after so many rapes and such Yoki wouldn't take damage anymore but get either instantly vulnerable or act submissive after she gets hit
(This message is too long, sorry. But I wanted to express an idea, even if it's a bit far-fetched, and I'm tired of slimes.)
I completely agree with you! We definitely need a break from the slimes; they feel very repetitive, and their tentacle animations lack variety. That’s why a white Kitsune would be the perfect addition for a character. Visually, its white fur would create a stunning artistic contrast against the snow biome, and it would allow for much more nuanced, phase-based animations that would finally give Yoki some real personality instead of leaving her completely expressionless. Here is how I envision the step-by-step animation flow for this encounter to make it feel natural and impactful: Phase 1 (Stun and struggle): The Kitsune stuns Yoki. While she actively plays a dynamic animation trying to pull away or crawl backward (breaking her current stiffness), the Kitsune plays a wind-up and positioning sprite animation. Phase 2 (Connection and rhythm): The first loop begins with the initial connection and a steady, rhythmic pace. Yoki’s face instantly shifts to surprise and agitation, with her ears pinned back. Phase 3 (Deep impact): The rhythm changes. The Kitsune rises slightly to penetrate more deeply. At this precise moment, Yoki’s sprite shows a strong physical reaction: she squeezes her eyes shut. Phase 4 (Position swap and knotting): They switch positions/turn over. Its multiple tails curl and intertwine fluidly in the pixel art, trapping them. The final animation loop becomes slower and heavier, showing the effect of the knot as Yoki becomes completely submissive and exhausted.