Yes, new anthropomorphic enemies will appear in the next levels, and some of them will have additional H-scenes (like the wolf in version 0.8.7).
YJ Project
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This is a very important moment for us—the completion of Phase 1 of development—and since we rely heavily on Itch’s algorithms, we want to get everything right: version 0.8.9 will be released after version 0.9.9. Initially, we planned to release version 0.8.7 to the public this spring, but numerous comments about the high difficulty level forced us to change our plan and release 0.8.9 instead, in which we added a difficulty mode selection and fixed some issues.
The public release of 0.8.9 is intended to support the launch of the major version 0.9.9, which is possibly the most important version of Phase 1 of development to date.
The update will be released on July 1, but the public version will be available later.
https://www.patreon.com/YJProject/posts/version-0-9-5-is-162337992
We can't say for sure what's causing this on your device. All we can say is that in the next version, we’ll fix the general bugs in the Android version. For this reason, the next public release won’t be coming out anytime soon, since some players are blaming us for a poor Android build, even though most of the issues are related to bugs in the Unity engine that the developers haven’t fixed for several months. We’ll just do it for them.
Thank you for your feedback! We’re really glad that so many of you have noticed our efforts regarding the graphics. Fall damage will definitely be implemented, as it conveys the sense of physics in the game, which we’ve been working on for a long time. As for falling off-screen, we’ve already considered that in the future, this won’t mean the end of the game. Wall-jumping has been simplified as much as possible, with an eye toward later stages of the game. And as you correctly pointed out, the game really needs tutorials, which have already been partially created but not yet added to the game.
Unfortunately, right now we have to work on mechanics to simplify the game instead of working on adding new features. But one way or another, in the upcoming versions we’ll add enough to simplify the game and enough to introduce new gameplay.
Currently, there are 4 H-scenes available in the latest version. The entire first island will be unlocked in the next version, so for now there’s an invisible barrier there. Sound effects (sfx) will be added in future updates, so this isn’t a bug.
Currently, 0.8.4 is the latest public version of the game. 0.8.7 is the latest closed version.
Thank you for your very detailed feedback! Yes, we understand that your issues are mostly related to the game’s difficulty; most other players don’t experience these problems (in fact, we often receive comments saying the game is quite simple). In the latest version (0.8.7), we’ve significantly improved the entire combat system, and in the next version, we plan to add a difficulty level option so that every player can play in a way that’s more comfortable and enjoyable for them.
Regarding controls: yes, in the future we’ll simply add the ability to remap the control buttons. The idea about falling is good, and we might add some kind of penalty instead of death in the future. A tutorial will definitely be added to the game in future versions.
The main character has already become lighter in the latest update compared to before, thanks to improved physics.
There are two variations of the wall grab. In the simplest variation, after jumping onto a wall, you can hold down the spacebar, then release it and immediately bounce off.
Hello, the game has been in development for just over a year, and we’re constantly working to improve it. Yes, there have been many improvements over the past few months (which we cover in the developer’s log), but these improvements are mostly technical in nature and not very noticeable. We really want to expand the game world and add a lot of new content, but we simply need to build a solid, technically sound foundation first. We don’t want to just throw in a bunch of half-baked content that’s unpolished, unoptimized, and boring; we want every aspect of the game to be of the highest quality.
Additionally, we’re strictly following the roadmap we published a long time ago, which outlined what we’d be doing in each development phase, and we’ve already made significant progress, so things aren’t standing still.
Thank you for the review. However, we’d like to point out that the game has only been in development for a year, not six years. You could have seen this by checking the developer logs.
Also, in the latest update, we added multi-attacks and significantly improved the combat system to make the game more engaging. And in upcoming updates, we’ll be adding more content to the game.
We are currently working hard on the next version, 0.8.7, where we are significantly improving the combat system and mob behavior. This is taking us longer than we expected. As soon as we start the final tests before the release, we will publish a teaser and the release date. Thank you for your patience!
Hello, black lilies have not yet been added to the game, but they will be available very soon! Part of the level is also locked and will be unlocked in the future. We are currently working on improving the fundamental aspects of the game to ensure that everything works as it should and to create a high-quality product. We write in detail about all new features in our DevLog posts. Thank you for your feedback ^^


