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YJ Project

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A member registered Nov 10, 2024 · View creator page →

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Currently, there are 4 H-scenes available in the latest version. The entire first island will be unlocked in the next version, so for now there’s an invisible barrier there. Sound effects (sfx) will be added in future updates, so this isn’t a bug.

Currently, 0.8.4 is the latest public version of the game. 0.8.7 is the latest closed version.

🙏

Here is a simplified version of the jump system. But if you were referring to the invisible wall, that’s a locked area that will be unlocked soon.

Thank you for your very detailed feedback! Yes, we understand that your issues are mostly related to the game’s difficulty; most other players don’t experience these problems (in fact, we often receive comments saying the game is quite simple). In the latest version (0.8.7), we’ve significantly improved the entire combat system, and in the next version, we plan to add a difficulty level option so that every player can play in a way that’s more comfortable and enjoyable for them.

Regarding controls: yes, in the future we’ll simply add the ability to remap the control buttons. The idea about falling is good, and we might add some kind of penalty instead of death in the future. A tutorial will definitely be added to the game in future versions.

The main character has already become lighter in the latest update compared to before, thanks to improved physics.

There are two variations of the wall grab. In the simplest variation, after jumping onto a wall, you can hold down the spacebar, then release it and immediately bounce off.

Hello, the game has been in development for just over a year, and we’re constantly working to improve it. Yes, there have been many improvements over the past few months (which we cover in the developer’s log), but these improvements are mostly technical in nature and not very noticeable. We really want to expand the game world and add a lot of new content, but we simply need to build a solid, technically sound foundation first. We don’t want to just throw in a bunch of half-baked content that’s unpolished, unoptimized, and boring; we want every aspect of the game to be of the highest quality.

Additionally, we’re strictly following the roadmap we published a long time ago, which outlined what we’d be doing in each development phase, and we’ve already made significant progress, so things aren’t standing still. 

Hello, there are currently no save points in the game. Could you please describe in more detail what's happening? You definitely shouldn't have to restart the level after just two attacks.

Thank you for the review. However, we’d like to point out that the game has only been in development for a year, not six years. You could have seen this by checking the developer logs.

Also, in the latest update, we added multi-attacks and significantly improved the combat system to make the game more engaging. And in upcoming updates, we’ll be adding more content to the game.

This Tuesday ^^

At the moment, part of the first island is closed. We'll open up the entire island in upcoming updates!

We share your love for paws, but with such low detail, the pads on the paws won’t be visible. However, larger character models may appear in the game in the future, and we’ll be happy to draw everything in detail then!

Hello, part of the first island is currently closed. We are currently working on the combat system for version 0.8.7. Shortly after this version is released, the level will be fully accessible. As soon as we finish working on the core of the game, we will move on to the next few levels.

Yes, there are many more scenes planned for the game, but since these scenes are at the very beginning of the game, they will be simpler.

The final version is still a long way off, so for now we are periodically sharing free versions so that more players can join in on the fun.

We are currently working hard on the next version, 0.8.7, where we are significantly improving the combat system and mob behavior. This is taking us longer than we expected. As soon as we start the final tests before the release, we will publish a teaser and the release date. Thank you for your patience!

Hello, yes, we plan to add an alternate scene with the wolf in the next version, but it will also be oral ^^

Hello, we plan to add a tutorial, but it will be available in future versions of the game. Jump mechanics have been improved in version 0.8.4. Air attacks are only available for fire shots.

Hello, the wall hooking system has been changed since version 0.8.4. The first level is still partially closed, but it will be opened in upcoming versions.

If, after unpacking the ZIP file, the APK file does not launch, then the issue is most likely on your end.

In future versions, we will not be packing the APK into the archive.

If anyone else is also having issues launching the APK file, please write about it in the comments below.

We slightly miscalculated the size of the next update (0.8.7), so it will be very large. This takes a lot of time, but the next version should be released fairly soon. As for the free version, it will be released a little later, after 0.8.7.

Thank you very much! We continue to work on the lore of our universe. The storyline (as well as quests and NPCs) will appear in Nine Lives of Yoki in phase 3 of the game — the addition of the game village (starting location). More details in the roadmap.

Hello, the next public version will be uploaded as an APK file; uploading it in ZIP format was our mistake.

No

Hello, black lilies have not yet been added to the game, but they will be available very soon! Part of the level is also locked and will be unlocked in the future. We are currently working on improving the fundamental aspects of the game to ensure that everything works as it should and to create a high-quality product. We write in detail about all new features in our DevLog posts. Thank you for your feedback ^^

We announce the release date of the new version on Patreon a few days before the update. The update for Itch will be in January/February. All updates become free for all devices within a few months after release.

Hello! Currently, there is not much content for such items, but they will be included in future versions.

New enemies will appear in the next levels. Right now, we want to improve the existing enemies: add unique combat skills and new H-scenes.

In the latest version 0.8.4, we changed this mechanic, making it much easier to control ^^

There is still a lot of material planned before version 1.0.0. We are following the roadmap, so we are currently focused on completing the development of the core mechanics, which will significantly speed up the game development process in the future. We have now completed 63% of phase 1. We would also like to clarify that the numbers in the update number are calculated as follows:

1 — phase (0 — first, 1 — second)

2 — update series

3 — series progress

At the moment, it is not possible to leave the island. The following locations will open soon. You can view the development plan here: https://itch.io/t/4755191/roadmap

Hello, yes, we plan to add this in the future. Thank you for your feedback!

We publish game builds from Patreon on Itch with some delay. In addition to Patreon, we have Boosty and Tribute (Telegram).

Yes, there isn't much time left until the level is fully unlocked. We all need to be patient and wait ^^

By the way, the versions on all platforms are the same, and we will maintain equality.

At the moment, only part of the first island is open, with a sign saying “soon.” The rest will appear in future versions.

Thank you! Yes, we are currently making significant improvements to this mechanic ^^ 

Thank you! We are doing our best for you ^^

Tenemos una versión para descargar en Android: https://yjproject.itch.io/nly/devlog/1084336/nly-079-public

La versión web para Android estará disponible más adelante.

Thank you! Yes, we are considering adding this mechanic to the game.

After downloading the file, you need to unzip the archive and run the apk file.

Yes, this error occurs frequently, and we are working on fixing it. Temporary solution: open and close the menu.

We are aware of this issue and plan to add support not only for standard resolutions (16:9, 21:9), but also for ultra-wide monitors. We haven't gotten around to it yet, but we will resolve this issue soon.