Hello, part of the first island is currently closed. We are currently working on the combat system for version 0.8.7. Shortly after this version is released, the level will be fully accessible. As soon as we finish working on the core of the game, we will move on to the next few levels.
YJ Project
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We are currently working hard on the next version, 0.8.7, where we are significantly improving the combat system and mob behavior. This is taking us longer than we expected. As soon as we start the final tests before the release, we will publish a teaser and the release date. Thank you for your patience!
Hello, black lilies have not yet been added to the game, but they will be available very soon! Part of the level is also locked and will be unlocked in the future. We are currently working on improving the fundamental aspects of the game to ensure that everything works as it should and to create a high-quality product. We write in detail about all new features in our DevLog posts. Thank you for your feedback ^^
There is still a lot of material planned before version 1.0.0. We are following the roadmap, so we are currently focused on completing the development of the core mechanics, which will significantly speed up the game development process in the future. We have now completed 63% of phase 1. We would also like to clarify that the numbers in the update number are calculated as follows:
1 — phase (0 — first, 1 — second)
2 — update series
3 — series progress
At the moment, it is not possible to leave the island. The following locations will open soon. You can view the development plan here: https://itch.io/t/4755191/roadmap
Tenemos una versión para descargar en Android: https://yjproject.itch.io/nly/devlog/1084336/nly-079-public
La versión web para Android estará disponible más adelante.
Oh, thank you so much for those kind words! We are very pleased when our efforts are noticed ^^
We are trying to resolve all technical issues as quickly as possible and start adding new content. By the way, the animation bugs are caused by problems with physics calculations on weaker devices — we are already working on this.
No, you can pass after the fire, but you need to hook onto the wall to do so. We have improved the mechanics in the new versions: you need to jump onto the wall and press the jump key again to hook onto it, then choose the direction of the jump (press and hold right/left) and jump again — repeat for repeated bounces. It sounds complicated, but you have to feel it ^^

