Thank you for your trust! Although we release major updates very frequently, we have a lot of planned content that will take a long time to develop.
YJ Project
Creator of
Recent community posts
Yes, there is more graphics than gameplay in the game right now, as we are following the roadmap. Right now we are working on the level building logic and interface. Also, the first phase of development includes improvements to minor animations and combat - that's also very soon. After we finish doing the foundation of the game, we will start expanding the gameplay time, namely creating new levels.
Thanks for the feedback! We're trying to hurry up and add as many improvements as we can, but it still takes time to do it all.

Phase 1 (up to level 1)
Creation of the primary mechanics of the game: the game character and almost all of its features, the first hostile mobs, textures, animations, some of the music, UI and so on. This phase is the most difficult, as this is where the foundation of the game is born.
Phase 2 (Level 2-5)
Adding new levels, new characters and new mechanics. In addition, we will add complex mechanics that would have been difficult to add in the first phase, such as RPG pumping and bosses.
Phase 3 (Frostpaw)
Open world, mini-games, quests. The most anticipated phase that will change the perception of the world of Yoki. You will get to know the inhabitants of Tail Valley, you will be able to trade, build and explore the place!
Phase 4 (6-10... level)
Universe Scaling Up. Expanding the game to its final scale, adding everything that hasn't been added before. We will no longer be distracted by developing completely new mechanics, there are just more variations of enjoyable game elements :3
Phase 5 (???)
We get a lot of questions about “When is the Android version coming out?”.
We are actively adding important elements to the game to make it more fleshed out before releasing versions for other platforms.
The Android version will be released in the summer/fall of this year. The Web version will be a bit later after that.