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YJ Project

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A member registered Nov 10, 2024 · View creator page →

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In the latest version 0.8.4, we changed this mechanic, making it much easier to control ^^

There is still a lot of material planned before version 1.0.0. We are following the roadmap, so we are currently focused on completing the development of the core mechanics, which will significantly speed up the game development process in the future. We have now completed 63% of phase 1. We would also like to clarify that the numbers in the update number are calculated as follows:

1 — phase (0 — first, 1 — second)

2 — update series

3 — series progress

At the moment, it is not possible to leave the island. The following locations will open soon. You can view the development plan here: https://itch.io/t/4755191/roadmap

Hello, yes, we plan to add this in the future. Thank you for your feedback!

We publish game builds from Patreon on Itch with some delay. In addition to Patreon, we have Boosty and Tribute (Telegram).

Yes, there isn't much time left until the level is fully unlocked. We all need to be patient and wait ^^

By the way, the versions on all platforms are the same, and we will maintain equality.

At the moment, only part of the first island is open, with a sign saying “soon.” The rest will appear in future versions.

Thank you! Yes, we are currently making significant improvements to this mechanic ^^ 

Thank you! We are doing our best for you ^^

Tenemos una versión para descargar en Android: https://yjproject.itch.io/nly/devlog/1084336/nly-079-public

La versión web para Android estará disponible más adelante.

Thank you! Yes, we are considering adding this mechanic to the game.

After downloading the file, you need to unzip the archive and run the apk file.

Yes, this error occurs frequently, and we are working on fixing it. Temporary solution: open and close the menu.

We are aware of this issue and plan to add support not only for standard resolutions (16:9, 21:9), but also for ultra-wide monitors. We haven't gotten around to it yet, but we will resolve this issue soon.

Oh, thank you so much for those kind words! We are very pleased when our efforts are noticed ^^

We are trying to resolve all technical issues as quickly as possible and start adding new content. By the way, the animation bugs are caused by problems with physics calculations on weaker devices — we are already working on this.

Yes, the game is currently in the early stages of development. In the future, it will feature training elements, leveling elements to increase base mana and health, and many other things that will enhance the gaming experience. Thank you for your feedback! 

btw, we have released an Android version for public download ^^

Thank you for your feedback. We are trying to fix all errors in new versions :3

No, you can pass after the fire, but you need to hook onto the wall to do so. We have improved the mechanics in the new versions: you need to jump onto the wall and press the jump key again to hook onto it, then choose the direction of the jump (press and hold right/left) and jump again — repeat for repeated bounces. It sounds complicated, but you have to feel it ^^   

In version 0.4.5, part of the level is locked. We have opened the continuation only in the next version, but it is not yet ready for the web (

Interesting observation ^^

The Android version is currently only available on Patreon. We will publish it publicly soon. But for the web version, it will appear a little later.

Андроид сборки (и управление) доступны с версии 0.7.9

The Android version is only available on our Patreon (v.0.7.9 and so on). It will become public later.

For now, the Android version (v.0.7.9) is only available on Patreon.

Thanks, we plan to release the public version 0.7.9 in October/November, after the release of patreon 0.8.4

Thank you for your feedback! We will continue to improve many aspects of the game mechanics before the release of the new level and new enemies. We are eagerly awaiting the opportunity to add all of the planned content ^^

Current development status: Phase 1 — 60%

The Android version is currently only available on Patreon: https://www.patreon.com/c/yjproject

Now we want to solve all the existing bug problems and improve the combat system. We will need several updates, after which we can safely tackle the long-awaited content that has long been prepared. We are looking forward to the 0.9.X updates!

Hi, yes, the gallery has not been developed yet. However, we plan to add something much more interesting than a gallery as soon as we complete the remaining tasks. It will be called Morphicon.

The other two h-scenes are available in other versions for PC, Mac, Linux, and Android. We will update the web version soon, so please wait ^^

Version 0.7.9 is available for Android. Currently only for Patreon

Regarding controls: we have significantly improved the control logic in v.0.7.9.

The game's death mechanic can be thought of as falling asleep. Anthropomorphic mobs are stunned, and slime-type monsters split apart, but nothing prevents them from regenerating. In the near future, we will change some aspects to make it clearer how this works ^^

Thank you :3

maybe in November

Thank you very much!

Yes, this is a very rough version. We wrote about it. The newer version is not yet ready to play in a browser, but you can download the new version to your device.

Could you tell us what exactly the problem is? Perhaps there is some information about the error?

You're right, the game is in beta and needs a lot of mechanics added. We release big monthly updates, but we still can't add everything at once. Please give us some time :3