It's occurred to me that I read "rotate" as base rotation. Oops. I could still use a breakdown of strategy.
I wouldn't say there is one set strategy to follow - I tend to prefer games where the player can take different approaches and still be able to win. When I play it, whether I immediately move towards the center or aim to take out the Enemies depends on previous rolls/turns. For example, if an Enemy's move takes it closer to the Player token, I'll probably work to eliminate them before turning my attention back to the center.
I printed it out and used dice for pawns. I understand that if the enemy lands on me, I'm out. However, the enemy has no idea who I am until I get to the middle with the informant. I'm guessing I know something's up by the duplicate mask choice of the enemy, but how am I able to tell that the informant isn't an enemy? I assume the random hex rule would apply if an enemy landed on the informant, as they are watching the informant to see who he meets in the middle. So, if the enemy has no idea who I am, can chose I their ring direction option that best suits me? Assuming that I choose from all 6 movements and not the 1st 3 rolled as I had originally assumed, taking out the enemies feels like the easiest win. I think the best strategy is to move the enemies around the rings to make an attack on them easier, as the random movement of the informant can take a wile to get to the pawn the center. However, I'm not clear on the logistics of the AI.