BUG(S):
=Statistic menu=
- Shows I have only 1 branching dialogue active when I have at least 5 set up (Man without arm,zombie woman, orange suit, orange suit 2, and the at least 3 of the endings). I checked to see if itās āone per mapā but it didnāt change.
-Walls :are not showing in the menu as āchanged by playerā I have in game used the walls Iāve changed and it says I have made /used 0 of them.
-Items: Game says thereās none in use, however I have a key in place and itās not showing as such. It and other things I would have considered an āitemā (keys, potions, what it describes) show up in the OBJECTS tab of the statistics.
-Dialogue: counting only counts if the creator MOVES the npc after initial creation. (King for example makes it go up by 4 due to the name, but until I move it him the text I made won't update in the thing)
When changing tiles with an item/npc already there it takes you draw/holding a pixel before the area you want to change (See video) āVideo2 Unknown if this is a glitch or just how things will be from on.
==Main Menu==
When pressing to play with the on screen arrow buttons they do not work with the mouse (see video) ā Video1
(if the video stuff is messed up click my profile on the vimeo and there's the 2 vids there)
==SUGGESTIONS==
-Let us delete skills or XP popups? Or set a limit of how many we may use. IE: I would have made a stealth zombie game but I didn't want the player to get more XP and get skills that aren't in the game/usable. OR let an NPC let us learn a skill?
-I Love the new LOGIC tab! I ended up using a few! However I noticed that I thought I could make a "you can't go back" type puzzle, and I can't seem to work that out with the logic. What I was thinking of was that the player goes to the next map area, and it auto locks them in the new map until they can activate a variable or f lip a switch, open a door etc. A tutorial I think would be wonderful for this new expansion!
-or swords "breaks after a few hits" as a flavor text for a player is fine, but for making a game I often forget how many hits a sword can take or do before breaking. Is there perchance a way to have it so that we know an estimated number? ie: 2-5 hits.
Rename Enemy Mobs!
The engine's NPC names are fine, you can customize their text box to say who they are e x: king, knight, child "Child: Says words here" But when it comes to enemies I found while making a non-fantasy game that they keep their name of the base entity you picked. I was testing an area and noticed that the Dark Knight I re-sprited shows up as "Killed by Black Knight" (see screenshot) and noticed I couldn't change the name :O

-Give npc item/let us set an npc to accept an item and it takes it/turns a switch on
-NPCs will have an orange ! next to them. Sometimes it activates sometimes it doesnt. I was wondering i we could set it manually in the character's speech stuff?
-Maybe with the new choices options we could have one be insta-death/game over instead of having the player wonder around to the exit?
WARNING ABOUT MUSIC/AUDIO:
For safety I would recommend doing a premade set of royalty free music on youtube or a select approved channels. Streaming copyrighted music a person may put in their game can cause the person doing the stream to not get revenue if they're able to get it, or block off sound chunks which could lose vial thinking process info the person may be saying/mute the video/ vod. There is also the risk of someone putting a low song that turns into an "ear buster" song or one that screams/says slurs which could harm the live streamer.
That's my 5 cents! Sorry for the wall of text!