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Great idea but the gun feels a little useless. There are so many enemies that the gun killing so little does basically nothing so your better of just runnig around. Also the lvl ups feel really unnecesary because they just get reset after you win so you have for at most a few seconds.

Yeah, the original idea was that there was a computer player that was also running around capturing squares and you had to fight them and the enemies off, but there was no way I was going to get the logic in place for that to happen.  Most of the upgrades were yanked from my Vampire Survivors clone, so they don't really help in such a short game.  You only need 1 DMG upgrade and after that just rate of fire and multitarget.  Everything else is a waste, but I was just racing towards the finish line.  And yeah the gun REALLY shows how useless it is if you get mobbed and can't get away.  But again Jam game and nothing more.

Will you continue development after the jam, could really be something.

This game, not at all.  The Assets I bought and had a prototype kicking around for a while but it's in isometric, and I got frustrated trying to work in that style.  I honestly think after my Castlevania and Dungeon Fodder games are done, I'm going to switch to a tycoon game and something in 3D to move into that world of game dev.  If I ever get to the point of making a NyeDigitalGames archive collection, then maybe I will, but highly unlikely.