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Hey man thanks so much for such a detailed feedback. It must have taken you a long time to write.

I really dont know what to do regarding fuel. A lot of people want limited fuel and a lot dont. I was thinking that when i create all those different levels you could play both limeted fuel mode and unlimited. So players could choose the difficulty.

Light aerodynamics are already in the game but not very strong. If you dont boost you can see that turning the rocket in air changes direction a bit, and that effect increases by speed squared. Do you think I should increase it? I dont want to go too realistic because then controlling would be really complicated and hard.

I will definetly add macSupport.


And yes I need to work on the effects a bit more. 


I already paid the fee for Steam page so now I just need to set it up. I will ty to make it as fast as possible


And dont worry, it was totally readable. Thank you so much and thanks for all the other suggestions. This will definitely come in very helpful!

(1 edit)

sick dude, yea i hope too see some these features even if they take a while to make and for the Fuel part dont worry even just a little setting to enable/disable would be nice, thanks for replying 

edit #1, to answer your question yea i think increasing could be good but to an extent like what you said you dont wanna make controlling too hard so maybe like how Thrust works where you change in settings you can change how much there is or just have it a single number but tuned where its still easy to control but when in air you can kinda fly through the air