The king is back! Huge fan of your first game here, and I eagerly await the development of this one. One of my favorite parts of OPP was the self transformation, so having a game dedicated to it is awesome. Much later down the road I hope there can be a sandbox mode of sorts like OPP has, but I know that's a long term goal. The only thing off the top of my head that I would absolutely adore would be this; First of all, lingering transformations. I don't know what the story of this game is going to be. If it's jut going to be one continuous journey through the dungeon over the course of one delve, or repeated attempts over a series of days like we see the adventurers in OPP doing. Personally, I would greatly advocate for the latter, as one of my favorite parts of OPP was seeing all the characters show up day after day, more and more changed. If you were to go this route, after failing maybe we could be sent back to the town we hear about as some sort of hub before departing again? Talk to other adventurers (who might be a little different since last we saw them, and maybe so are we). I recognize this might not be where you're aiming for the story to go though, so in that case I'd still love to see some changes stick around on our character, not just reset between levels. The second thing I'd hope to see is much smaller by comparison; should our character get affected by Shortstack, I hope our camera angle will be noticeably lower, like the goblin level in OPP. It's a minor detail but adds a level of immersion to one of my favorite potions. Our character being at waist height to other characters we may meet emphasizes the transformations. Overall I'm very excited, and have been waiting for this project since you teased it. I like the use of cursed items, please give us more of them as the game goes on! The only other thing I can think of is that I think it would be cool to possibly encounter other adventurers throughout the game. Maybe both of you trying to solve a puzzle, fight some monsters or so on. Something fun I imagined in OPP is how all the adventurers would interact on that day, depending on their respective transformations should they cross paths.