The king is back! Huge fan of your first game here, and I eagerly await the development of this one. One of my favorite parts of OPP was the self transformation, so having a game dedicated to it is awesome. Much later down the road I hope there can be a sandbox mode of sorts like OPP has, but I know that's a long term goal. The only thing off the top of my head that I would absolutely adore would be this; First of all, lingering transformations. I don't know what the story of this game is going to be. If it's jut going to be one continuous journey through the dungeon over the course of one delve, or repeated attempts over a series of days like we see the adventurers in OPP doing. Personally, I would greatly advocate for the latter, as one of my favorite parts of OPP was seeing all the characters show up day after day, more and more changed. If you were to go this route, after failing maybe we could be sent back to the town we hear about as some sort of hub before departing again? Talk to other adventurers (who might be a little different since last we saw them, and maybe so are we). I recognize this might not be where you're aiming for the story to go though, so in that case I'd still love to see some changes stick around on our character, not just reset between levels. The second thing I'd hope to see is much smaller by comparison; should our character get affected by Shortstack, I hope our camera angle will be noticeably lower, like the goblin level in OPP. It's a minor detail but adds a level of immersion to one of my favorite potions. Our character being at waist height to other characters we may meet emphasizes the transformations. Overall I'm very excited, and have been waiting for this project since you teased it. I like the use of cursed items, please give us more of them as the game goes on! The only other thing I can think of is that I think it would be cool to possibly encounter other adventurers throughout the game. Maybe both of you trying to solve a puzzle, fight some monsters or so on. Something fun I imagined in OPP is how all the adventurers would interact on that day, depending on their respective transformations should they cross paths.
wickedSleeper
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This game is so good, I’m only sad because it’s over and I want more! The only thing I wish the game had more of was transforming yourself. Not that it’s lacking in that department, but every time I got a new item I was like “PLEASE let me be able to use this on myself” especially the gum you get from Stella. I know you’re probably going to take a well earned respite, but I just wanted to say that if you ever feel like doing a sequel or anything in the future I think a great setting would be
(spoilers)
The new dungeon that Skee runs for the shopkeeper. You could play as an adventurer going through it or something. I know that if I were an adventurer in this world, I absolutely would pay top dollar to go through there!
Absolutely amazing, the best TF game I've ever played. If I could ask anything it would be PLEASE implement the transformations that happen to the player into endless mode somehow, like they do on day 26. As much as I love seeing the changes to all the characters as the days progress. the only thing I love more are those very same happening to YOU. One for each of the potions might be asking for a lot but I think it'd be worth the effort. If anyone can do it, you can, based on how high quality everything already is.
I don’t usually comment, but this is genuinely the best lewd game I’ve ever played. The gradual changes to the characters over the days as the potions take their toll… amazing. The only thing I could possibly ask is some way to have the transformations that happen to our character to be permanent, maybe as a hard mode or something. I loved how the bimbo transformations messed with the right click information, and the goblin transformation making the camera way lower. I’m sure I’m not the only one who would be over the moon for options like that as unlockables. Genuine 10/10, PLEASE continue making this!