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(+1)

You made some QoL improvements over last time I played. The bugs I found last time were fixed. This game is moving in the right direction.

The new icons look pretty good.

I can still beat BigRealty on the first campaign day. First play I did the tutorial and once it ended I gathered another house's worth of crowd and beat BigRealty.

The Logistics Rating text is too large and got clipped. Maybe reduce the font size?

The game is harder and more fun. It is still balanced toward the player but it is moving in the right direction. I need to use more strategy to beat BigRealty.

The waypoint system makes it a lot easier to collect a lot of tokens in one path or take more advantage out of a bus. The right-click to cancel movement was clearer.

The residence demand popup did not make much sense. Sometimes the bar would be not visible and it would say high residence demand, while other times it would be on the plus side and say low residence demand.

-T

(+1)

Hi! 

Oops, I still have set the game too easy for you to be able to finish it in the tutorial campaign day ^.^

I'll reduce the Logistics Rating text so that it will not get clipped.

Thanks for mentioning the residence demand popup. It's not fully fleshed out yet. It is supposed to be saying either high or low residence demand. So even if it's on the positive, if the bar is short, the demand is low. Only when it's past a certain length it will say high demand. I don't this to be very complex though (keeping it simple, similar to the RCI bar in SimCity), so there will be no changes to this for a while.

Thank you for playing the game!