You made some QoL improvements over last time I played. The bugs I found last time were fixed. This game is moving in the right direction.
The new icons look pretty good.
I can still beat BigRealty on the first campaign day. First play I did the tutorial and once it ended I gathered another house's worth of crowd and beat BigRealty.
The Logistics Rating text is too large and got clipped. Maybe reduce the font size?
The game is harder and more fun. It is still balanced toward the player but it is moving in the right direction. I need to use more strategy to beat BigRealty.
The waypoint system makes it a lot easier to collect a lot of tokens in one path or take more advantage out of a bus. The right-click to cancel movement was clearer.
The residence demand popup did not make much sense. Sometimes the bar would be not visible and it would say high residence demand, while other times it would be on the plus side and say low residence demand.
-T