Couldn't get past "Hangar" level because enemy line-of-sight extends forever past their torch. Lifespan of infected enemy feels too short for you to hide from enemy line-of-sight until you can engage the next target.
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Thanks for the feedback! Unfortunately we didn't have enough time to have other people playtest the game before the deadline, though majority of them agreed that the Hangar level was a big difficulty spike. Keep in mind that it was our intention for the game to be difficult, but all of the levels are possible to complete - they may simply require a dozen of retries, careful planning and trying out different strategies.