I think one of the most important things is going to be clearing up the descriptions - what I mean is that a lot of the challenges are randomly assigned text that is not supposed to belong to them, and a lot of challenges (like infiltration) do not have text to say what is needed to do them (like how I need a cult to infiltrate a location - or what happens in location that do not have a cult and how they can be infiltrated)
otherwise, it is definitely...interesting, although I do feel like I have to basically get a city right next to a university so I can immediately infiltrate it and thus reduce the amounts of understanding generated; especially since, when inquisitors are in play and I want to remove them, that just creates even more evidence to be used against me (and possibly to grow understanding)
orc upstarts basically require you to have a kitted out orc (or at least get vermin) so you can deal any kind of damage to the 8 damage dealing upstarts, which makes orc gameplay significantly harder
the way the new map looks is a bit eh in my personal opinion, as I much prefer the hex based one, especially since it meshes weirdly (suddenly cuts off into new pieces of land) as well as geenrates small islands in location that are purely ocean making me think there is land there