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(+1)

hello. I really enjoyed this game. I have some questions/commentary that don't quite fit the bill of a review. I hope it's okay to put here. This does have spoilers. I noticed how gameplay initiates the treasure hunt portion of a bank heist. For me, that felt intentionally void of violence, which I like as I often play for the ability to share with young players in a classroom environment that is very principled that way. Because of this perception, I found myself avoiding any actions that violated the boundaries of individuals, assuming they'd only be releasing clever clues to uncover locations of the treasure, or require some other puzzle to release (example of the Tiffany watch). Maybe this is me bringing too much of my own background to your game, but I feel like you must have made some choices about these things. Finally, I always admire games that offer alternate endings, but this one is so thoughtful and I plan to return to see how it was done (again, I perceived this as a peaceful means). 

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Thank you, this is very kind!

I plan on releasing a post-competition version to fix a few bugs people found. I definitely like the ability to be peaceful in the game. Is there any point where you would like an alternative solution? I might possibly be able to include one, either to make a puzzle more logical or more peaceful.