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I played while switching to QWERTY. But I was taking notes in another window in Russian, and coming back to the game, it was a bit annoying to realize I had to switch the layout back.

Adding AZERTY support would obviously make things better, but I’m afraid in my case it wouldn’t fix much, since I had issues with the ЙЦУКЕН layout.

At least in this jam, I only saw two other games that had issues with ЙЦУКЕН. I think the lack of problems is mainly because almost all of them were made either in Godot or Unity. And there, the engine itself handles that (though I can’t say for AZERTY, since I’ve never used it). And this game, as I understand it, is as custom-made as it gets.

Oh, by the way, one more note. Don’t use alert(). Every time I clicked Quit, terrible things happened.

(+1)

yeah, it's custom js/html so I'd have to do every layout by scratch. Ouch. Including fallback choices for undo/restart it is beyond prohibitive. I suppose there's a reason why people use Unity after all. Also a reason why Unity takes 5+ seconds to load even the simplest game. I do enjoy the instant load my game offers, though the costs of not offering good keyboard support does cut into that :-/