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(1 edit) (+1)

Sorry about that, should have showed some screenshots.

These errors show up on the main menu on launch. Also when opening the save game menu it spams the console with '[doxpath]save-3' through 6 being unable to find(I have saves 1 and 2 used). Probably just an info thing you shouldn't log to user's console, though I did fill those up just to try.

This is the battle I crash at, it occurs after the pixelated dissolve to black happens(I presume the animation into battle).

Looking at the save file folder, I got some combat logs which I don't think matter but here it is, among these files the only difference is sometimes different initialWait values:

Battle started
Targetable monsters: 1
Adding monster: dirtydawg
Entity BENZOMON: initialWait: 22
Entity Dirtydawg: initialWait: 24

Hope that helps.

(+1)

Wow thank you for the info and quick reply! I'll get right on it. And yes, those save-xxx errors I should turn off for sure :). I'll let you know when I have a fix. No AMD GPU myself, but I should be able to pin it down with the info you provided. Big thanks.

If you have the time, you could open assets/shaders/wave.frag in your favourite text editor
and then change the third line:

uniform float u_alpha = 1.;

to just:

uniform float u_alpha;

I will update the build as well in an hour, but then you don't have to download 100+mb of game again :)

(+1)

That did the trick, thanks!

Awesome! And good catch. I should really add more (optional) logging for these things! :)