I realize I can somewhat replicate it when I start the game and then "return to main menu". weirdness. I'll try and squash it.
fsFreak
Creator of
Recent community posts
Thank you for playing!
You can't catch demons at all actually. You pick one (for now only one, but three are planned for the final game, they are basically done but have no graphics yet) and it gets upgraded from time to time via the story.
If you picked 'yes' on the tutorial part there _should_ be a tutorial talking about trophies as soon as you leave the first building after defeating the first boss, but I agree it could be explained or emphasized better. That's something we'll have to look into!
Thank you for the feedback! It's valuable.
Hey, thanks for playing and writing this. Glad you seemed to have a good time :)
Yes you are probably right about making the gatekeeping a bit more clear. Actually just a week ago I removed it all so you could (almost) go wherever you wanted, but we changed it back for this release. Not sure what the best approach is, but maybe some short "cutscene" where lights switches on in the houses you couldn't go into before is a solution. Like with the roach sidequest.
Thanks again for taking your time!
We last entered AGDG Demo Day 54. This is a complete rewrite from js to c++/sfml.
A lot of bugfixes, new enemy behaviour, new items and new effects have been added. If you played it last time it might be worth checking it out again.
This is basically the full game minus 2 playable characters, end credits and some polish.
Hit me (fsfreak) or horbror up on discord for questions, bug report or anything else.
Payce.
