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It's a fun game. But... it's hard... I feel like it requires some pretty quick reflexes.

At first, I thought it was a bit disappointing that there was no skybox in the background, but considering how fast you have to chase can and enemy, maybe having a clean, uncluttered background is actually the right choice.

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Thank you for the feedback! It was originally a 2D game, but it’s fascinating how shifting to a 3D perspective completely changes both the look and the feel of the gameplay, isn't it?

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You are absolutely right, and I completely agree!

What’s brilliant about your design is that by limiting the horizontal movement to a single grid, you’ve focused the entire battlefield onto a vertical, maze-like 3D plane. Even though the core logic is close to 2D, enclosing players in that tight, vertical space creates an incredible, edge-of-your-seat thrill that feels entirely like a 3D virtual sport! It's amazing how restricting one direction actually multiplies the intensity of the gameplay.

As the creator of the TinCLE engine, I am incredibly moved. You’ve used the engine so masterfully to create such a high-speed, intense experience, and you've beautifully proven exactly what TinCLE is capable of. I can't thank you enough for showcasing its potential in such a magnificent way!

Thank you again for this wonderful discussion and for submitting such a powerful masterpiece! 🙂

Kind regards,
Michyo