You are absolutely right, and I completely agree!
What’s brilliant about your design is that by limiting the horizontal movement to a single grid, you’ve focused the entire battlefield onto a vertical, maze-like 3D plane. Even though the core logic is close to 2D, enclosing players in that tight, vertical space creates an incredible, edge-of-your-seat thrill that feels entirely like a 3D virtual sport! It's amazing how restricting one direction actually multiplies the intensity of the gameplay.
As the creator of the TinCLE engine, I am incredibly moved. You’ve used the engine so masterfully to create such a high-speed, intense experience, and you've beautifully proven exactly what TinCLE is capable of. I can't thank you enough for showcasing its potential in such a magnificent way!
Thank you again for this wonderful discussion and for submitting such a powerful masterpiece! 🙂
Kind regards,
Michyo