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I love the art style, and the music is fun and unobtrusive. It took a little while to work out the game mechanics (what the rover would do without an input from me, when not on the arrow path) and by the time I thought I might understand this, I ran out of levels. There is a lot of potential in terms of level design, here, which would make the overall playing experience more fun, engaging and challenging. Good effort!

Thanks for your feedback, we were a bit short on time, I would've like some additional hours (days?) to make it shine as we envisioned it during the design phase. We were going for multiple planets, more interactions, voice lines from the operator, etc...

And it's nice to hear that the music resonated somehow, I wasn't convinced when I made it. I did all the game audio (13 SFX and 2 tracks) in ~3hours, it felt like I had to cut a bit on quality.

Glad you liked it !