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(+1)

The gameplay is really smooth here. It's great to see the engine's capabilities in action. I really enjoyed it. 🙂

In the AI matches, I noticed that after I got knocked back, if I just stood there doing nothing, the AI would simply keep jumping while maintaining a certain distance—it wouldn't do anything else. It's surprising, since I should have been getting completely crushed. 🤔

(+1)

Hi Michyo

Thank you for your feedback. 
In a future update I'll make the ai a bit more "brave". 

Have a nice day.

(+1)

Hi,

Thank you for your quick reply!

I'm really glad to hear that you'll be tweaking the AI behavior in a future update. Developing a fighting game engine is an incredibly challenging journey, but the smooth gameplay you've already achieved here proves how much potential it has.

I’m truly looking forward to seeing how much more "brave" and exciting the AI will become! Wishing you the absolute best with your continued development.

Have a wonderful day!

Kind regards,
Michyo