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Okay for a jam game. There was a problem with jumping from platforms moving up and the wall climb didn't work well (after getting on a wall you can climb forever, even when there is no longer a wall there) Also a background would have helped with orientation in the moving platform section in level 2. I don't think it really fits the theme though, since the environment and traps are things that are usually not in the player's control anyway. It would have made more sense if things went out of sync, for instance.