I'm Impressed...
My Thoughts...
- Add a way to sort items by power levels
- I suggest giving the player a clear visual goal, like a map you can use between cabins.
- Early game enemies don't do enough to teach the player about late game; I began to enjoy the difficulty; you did hit a sweet spot mid game. However, encounters taught me nothing about how to use items in the late game, and I felt overwhelmed when I reached the village of humans.
Well done!