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Thanks! Gameplay is all I’m really good at ^_^’ I would have liked to have done more for the visuals, I just made the different pieces vibrant colours for prototyping and left it that way. And the level layout was quite hastily scrambled together!

Good thinking about the frame rate; could also be that the way it bounces off of the wall is an unexpected way for it to move, and probably at some of the funkier angles I put into the level maybe it is bouncing into the other side. I’ll have to investigate and work on it some more if I come back to this, maybe analysing more how the original game does it; but it works perfectly if you play perfectly XD