Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I got stuck on level 2, I think I haven’t understood the rules correctly. What I understood:

1 - the current user to evaluate, with the big avatar, has their own likes and dislikes of properties. It is binary, a property is either liked or disliked. 2 - the bottom-left area shows other profiles that the current user has liked 3 - those liked profiles must all verify the following: have at least 1 property that user likes, and 0 properties that user dislikes 4 - the player’s objective, for each user, is to select for each property if it liked or disliked, then Validate

The problem is that if properties are indeed liked or disliked in a binary way (1), then the wording of rule 3 is odd, as it would be equivalent to liking all the properties of a profile anyway. It would make sense if it was ternary (some properties are not liked nor disliked). In this case I would need to leave both checkboxes blank for some properties, but I’m not sure that’s the base (in level 1, I had to fill everything).

I following the binary logic anyway: I went through every liked profile and looked at all the features (Physical features from the thumbnails, Activity, Various from the description shown via hovering the thumbnails) and deduced that all the features found across those profiles were not disliked, and therefore liked.

In the end I marked all the features displayed on the right as liked and Validated, but it wasn’t the solution.

Am I missing something? Is it a ternary system? I tried that too but it was much harder to reason on (mostly soft deductions)