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I apologize for posting consecutive comments. What I’m about to say might be quite harsh, but please know that I have always supported this game.
Here are my impressions after playing part of version 0.7.

The things that stood out to me were...

・Progressing through the adventure relies far too heavily on luck regarding enemy drops.

Even after playing for about two hours, I couldn't gather the materials needed for the rock-breaking tools (because the enemies that drop them rarely yield the required quantity).

・"Torn Cloth" is used for too many things.

This is closely related to the previous point; Torn Cloth is required to craft most early-game armor and healing items, and the recipes demand large quantities. However, the drop rate is low—yielding only about four at a time (based on what I’ve seen)—so there is a severe shortage. It might be better to increase the drop quantity or provide a way to obtain it without relying on combat.

・There is an imbalance between enemy attack power and the amount of HP restored.

I suspect this impression stems from a combination of the issue mentioned above and another point I’ll bring up later.

・There is no way to craft items reliably.

Because of this, I have to stockpile a huge number of healing items; consequently, upgrading my armor gets delayed, making it difficult to progress in the game.

I am sorry for repeatedly offering such harsh opinions! I will continue to support you!

I have a question.

I’ve reached a new area.

When enemies inflict "Cursed Week" on me, I become completely unable to deal damage (at most, I might deal around 0.5 damage), making the game unplayable. Even if I try to heal and turn it into a war of attrition, it’s impossible because I take more than double the amount of damage I heal before I can actually recover any HP. Does this mean there is a specific item or method to resolve this?

Once afflicted with "Cursed Week," Possession Armor takes constant zero damage (or occasionally 0.1 damage).

I explored the entire map (everywhere accessible), but found no mechanism to resolve the issue.

Perhaps the biggest problem with this game is the lack of any way for the player to actively figure out the solution to the situation.

(1 edit)

Possessed Armours like to sometimes parry your attacks which causes them to do 0 damage. 

However I don't see how you're only doing 0.5 damage per hit. Even an early game Primitive Spear is enough to defeat it. Possessed enemies are usually focused on cursing you, which gives you quite a bit of leeway to do damage.

What race and Race level are you?

However, this phenomenon is actually occurring in my save data. If this is unintended behavior, should I provide screenshots and the save data?

For reference, the maximum damage I dealt was 4.3 using the "Blunt Axe."

However, I cannot deal this amount of damage consistently; most hits result in a "miss," 0 (likely a parry, though it happens very frequently), or damage of less than 1.

What's your equipment looking like? Were you able to make some of the new weapons and armour?

The Possesed enemies have pretty high resistances across the board so you might need better weapons.

I haven't been able to craft very many items yet.

There is a reason for this: it is incredibly difficult to figure out which enemies drop which materials.

Basically, the only option is to go around fighting every enemy that looks like a likely candidate, which makes upgrading equipment an unnecessarily tedious process.

After looking at them, I'll probably be doing some fine tuning for certain drop rates in the new area.

But for now you could either get more copper to craft copper armour pieces which have pretty high base damage defence or you can fight "Stitched" for "Tough Hide" that can be used to craft other armour sets with their own benefits.

But your main focus should probably be better weapons as they require less materials and scales better against enemies.

No worries! I'm quite happy to receive constructive feedback in general. I think this will help to balance the pacing of the game.