I apologize for posting consecutive comments. What I’m about to say might be quite harsh, but please know that I have always supported this game.
Here are my impressions after playing part of version 0.7.
The things that stood out to me were...
・Progressing through the adventure relies far too heavily on luck regarding enemy drops.
Even after playing for about two hours, I couldn't gather the materials needed for the rock-breaking tools (because the enemies that drop them rarely yield the required quantity).
・"Torn Cloth" is used for too many things.
This is closely related to the previous point; Torn Cloth is required to craft most early-game armor and healing items, and the recipes demand large quantities. However, the drop rate is low—yielding only about four at a time (based on what I’ve seen)—so there is a severe shortage. It might be better to increase the drop quantity or provide a way to obtain it without relying on combat.
・There is an imbalance between enemy attack power and the amount of HP restored.
I suspect this impression stems from a combination of the issue mentioned above and another point I’ll bring up later.
・There is no way to craft items reliably.
Because of this, I have to stockpile a huge number of healing items; consequently, upgrading my armor gets delayed, making it difficult to progress in the game.
I am sorry for repeatedly offering such harsh opinions! I will continue to support you!