It's going lovely, trapped some bugs as well, so, bonus for that! :)
Though, it does help when you know the engine too, like, I've learnt it by making it, which, again, is what I did it for really... it's mine! :D
Currently doing a bit mundane work on it, like, area map screens, which you click a level to play:

Very basic as you can see, but it works, complete a level, and it unlocks the next level, complete the levels in the area, and you can move on to the next area. Loads of spit and polish required, but, I'm only going to start that when I've got all the levels in, currently looking at 5 areas with 10 levels in each.
I'm also going to implement the 3-star system for each level... Complete the grid, 1*, complete grid and open chest, 2*, complete grid, open chest and, do something else (Havent thought about that one yet, lol) and you 3* the level.
I reckon most of the development time after this will be asset based stuff, I can rattle through code, media wise, it's more of a drag for me really, pooling stuff together that fits and all that... This is what ultimately kills any of my projects, but, I'm keen to get this finished and a decent level of shininess so it highlights what BambooBasic can do!
Dabzy