Took a bit to get used to the controls, they were a bit finicky, but when they worked they felt awesome. Loved the spinning the robot torsos, loved the creative use of theme, and the artstyle was great, very Doom-esq. The bananas didn't feel like they fit the theme super well, and with them being on tables I expected to be able to click on them, took me a while to figure out I had to walk over them. If the mouse interactions can be made more reliable/clear then this would make a great start to a longer game!
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Thanks for the feedback! You can interact with the bananas by pressing F on them, which I did forget to tell people. I agree that I think the games biggest issue is that I do not direct people on how to use the controls very well, which I tried to band aid in the beginning. If I were to make this into a more polished experience I think I would make it into a sort of survival horror type game, since I think it would be fun to try and do things like frantically charge your gun or open levers when monsters are chasing you, and of course using the mouse system to interact with the monsters, like poking their eyes or syringing a boil, something like that.