I did miss the info tab. And the first time I was lucky enough to see the Eyes approaching I did pop cloak, but when they walked right up to the cloak border and just sat there for a few seconds, I boosted and hightailed it to an evacuation point lol. And yeah, I did really like this game - the arm being tough to use is my only constructive criticism; I had a friend play it and he was also impressed by the atmosphere and the kind of storytelling it accomplishes along with the cinematics/drop sequences. Really good within 2 weeks, imo.
I'm not sure if your team executed on the entire design idea or if you had to shrink scope, but it'd be interesting to see what more depth (maybe not just more content? But probably starting with more content) would look like in this game.