Awww, you went into detail! Have you seen "info" tab next to map? Maybe it was not visible. Anyway, cloak is a direct counter for the eyes. Makes them go away in like 10s.
I did miss the info tab. And the first time I was lucky enough to see the Eyes approaching I did pop cloak, but when they walked right up to the cloak border and just sat there for a few seconds, I boosted and hightailed it to an evacuation point lol. And yeah, I did really like this game - the arm being tough to use is my only constructive criticism; I had a friend play it and he was also impressed by the atmosphere and the kind of storytelling it accomplishes along with the cinematics/drop sequences. Really good within 2 weeks, imo.
I'm not sure if your team executed on the entire design idea or if you had to shrink scope, but it'd be interesting to see what more depth (maybe not just more content? But probably starting with more content) would look like in this game.
Sorry for my little guys behavior, I have no idea why they did that. The scope was tailor made for this jam, but I still overdid that a little, so ultimately I barely finished with time extension, absolutely drained. I'm really glad that you enjoyed it, that alone makes me motivated to continue development later on.