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The game is well made. The visual style is great. It sounds wonderful too. You can tell the authors really put in the effort. But I found it boring to play. The “free or pay” choice usually isn’t a choice at all, because you have no money. The success rate for the free option is way too low, so you know in advance what’s coming. And what’s coming is a tedious QTE. It really reminds me of that song: “When you start to play Resident Evil 6 / You hammer the buttons and wiggle the sticks!”

The game could have been saved by a frightening atmosphere, but there isn’t one here. And mind you, I’m not some horror-hardened person — quite the opposite, I avoid horror games like the plague because they scare me and I don’t enjoy that. But here? Nothing. The only scary thing is the jumpscare when you choose the free path. But even that isn’t scary, because you’re fully expecting it.

So… yeah.

(+1)

Thanks for playing and for the kind words on the art and audio! You’re totally right about the predictable gameplay loop. We built this from scratch in less than 24 working hours, so we definitely had to lean on some heavy QTEs to make the deadline. Honestly, getting compared to Resident Evil 6 is a massive compliment for a weekend project!

It’s funny you mention the lack of a frightening atmosphere, too—horror is so subjective! You might have breezed through it, but others are actually too afraid to even look at the screen. Thanks for the honest feedback, it really helps us out!