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I have a question regarding the design of the music and the Moroccan atmosphere.

Is it good?

(+1)

Played a bit more.
The backgrounds are pretty and varied. The blocks are a bit boring, but fine (the high-effort way to make these look good would be to go out and take photographs of tiles to use). The menus don't really have a lot of personality. The Liquid Glass aesthetic can be a little hard to see against some backgrounds.

Sound:
The response to doing removing multiple lines at once is always the same, kinda long sound clip for removing the same amount of lines, which can feel a bit grating. 

I like some of the music, but some of it feels too intense for what the game is. Maybe you can measure somehow how dramatic the board is and decide the music based on that.

When you move to a new stage, a new track starts. This can feel a bit jarring, particularly when it jumps from a calm part of one track to a dramatic part of another track, or vice versa. E.g. the track that starts with very loud violin-like sound. Maybe look at how other games do stage or phase transitions that affect the music. It's not something I've thought hard about. 

Thank you very much

Thank you very much