Really high production values given the timespan. I do wish that there were a way to skip some of the announcer stuff on my second play through, though. And I'm not sure exactly what I need to do to spin as many times as some of the CPU players. The animations and visuals were a super good fit for the tone of the game, I had a lot of fun with it
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Thanks for the kind words! I've actually got a new build of the game ready that includes cutscene skipping and CPU balancing with the spins which I plan to upload when the voting is done. Before submitting Backyard Bash to the jam, I was usually able to beat the CPU spin count during testing, but perhaps it's because I've had so much practice with games like Mario Party in the past. The new update should fix some of these issues should anyone want to try and improve their overall ticket count. Thanks for playing!