Thanks for the kind words! I've actually got a new build of the game ready that includes cutscene skipping and CPU balancing with the spins which I plan to upload when the voting is done. Before submitting Backyard Bash to the jam, I was usually able to beat the CPU spin count during testing, but perhaps it's because I've had so much practice with games like Mario Party in the past. The new update should fix some of these issues should anyone want to try and improve their overall ticket count. Thanks for playing!
Remmer
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thanks for the feedback! I added random directional changes to further emphasize the dizzy feature. The more you spin the dizzier you get and the dizzier you are, the more often you get thrown into a different direction occasionally. So its a trade off for when you finally finish the race and get lots of points for the dizzy multiplier. But I can understand that feature might not work for everyone - I could always just take that feature out in a future update. It is definitely possible to spin faster than the CPU's and beat the race! I made sure of it before I submitted the game! I appreciate the words though, thanks for playing my game!
This game is really relaxing and also very engaging. I love the music, it was a perfect fit for this kinda game. I did have a few times where some bombs seemed to spawn right in front of me so maybe the spawn distance for debris could be a bit further, but I had a ton of fun with this one. Great job!
A really fun game! It's quite chaotic, but I really love that style of game. The art style is fantastic and I love some of the little moments like smacking the rat with the hammer - made me laugh. The only problem I had was with the screen. I couldn't tell what needed to be done sometimes. I had a ton of fun though, great job!
Thanks for the comment! Yeah during the development I had to up the spin speed of the CPU's because I was consistently destroying them. This is probably because I knew everything about the game though lol. Each CPU actually has a spin level and their spin speed is determined by that number (with some variations in speed to keep things interesting)
This one was a ton of fun! It took me a minute to figure out how to play properly, but once I was spinning, it was a ton of fun throwing myself against enemies. Using both the walls or the other wrestler to attach yourself for a spin is really good idea too! I couldn't see any extra points being assigned for bigger or faster swings, and I found the fastest way to get points was just to mash the left and right mouse button in front of the wrestler (unless I'm missing something), so a point system based on spin and speed when you land a hit could be cool! I had a lot of fun though, and will probably come back just to see how hard of a hit I can get swinging around those poles.
This one was fun! Always enjoyable to watch everything around you get destroyed, though I would have prefered maybe if it was a pre-made village or town instead of randomly generated buildings when you move so I could see all of the destruction at the end and the entire town gone. overall though, I had a lot of fun. good job!
Really neat concept, it fits the theme so well! I also like the pace that you get the upgrades, keeps it very engaging. I did have some trouble getting the crank to rotate all the way. Maybe once you've clicked on it, its locked to the gun and you could just rotate your mouse in a circle to fire the gun. Had a lot of fun though, great job!
A really cool concept, and a ton of fun! It took me a few minutes to figure out what I was doing, but once I understood it was hard to stop playing. Love the little details like the resources going back up the hole, and all the upgrades felt really nice. I was always like "Yes I can afford the next level for that upgrade" which is such a nice feeling. Great job on this one!
Such a cool concept! Just flipping around the coin itself was really fun. The day and night idea is a really cool feature that, if further developed, could really produce some engaging gameplay. A cool feature to add might be the ability to flip again mid air as I found myself stuck on the day and night platforms with no real way to control if I landed correctly other than luck. I still had a ton of fun with this one. Good job!

