ok ok I will try to fallow this and a video and hopefully
I can get it up also do you have any idea how to fix these errors I fixed the other ones but these dont want to be fixed I guess
I’m not knowledgeable in Godot, but I’ll try to help. Are these errors stopping the game from running, or causing anything to become messed up in-game?
For the top error (_load), you might have moved files used for game assets. Apparently restarting the editor can help. Or you can try closing Godot, opening another project, then opening the project with the errors, and hopefully then that error will be gone.
I’m not sure about the one below (start), seems to be an issue with autoload stuff.
For the last two, I think it’s throwing that error because you’re trying to remove a CollisionObject at a time when the engine is still handling physics, meaning that undesired behavior can arise. In short, I think you need to use call_deferred() and pass in the function you want to run (e.g. a function that removes a CollisionObject) as a parameter. Not sure if that’s how it actually works though. https://www.reddit.com/r/godot/comments/1cp8zln/need_some_help_understanding_a_code_error_i_got/ https://docs.godotengine.org/en/stable/classes/class_object.html#class-object-method-call-deferred